Since early childhood I am fascinated by the world of computers. After I received my Abitur with the main subjects computer science and mathematics in 2005, I began to study Computervisualistics at the University of Koblenz-Landau in the same year.

After four semesters I gained my intermediate diploma and after six further semesters I finished my diploma thesis on the topic of real-time simulation of grass with collision detection in the computergraphics working group. During my studies I moreover have worked as a student assistant for the Computergraphics working group and as an homepage administrator for the Studierendenwerk Koblenz.

At present I am working as a software engineer at VEGA Space GmbH in Darmstadt.

In the following I would like to present my projects shortly.

MoleARlert - An Augmented Reality Game Based on Lemmings

During a student project, which is part of the studies of Computervisualistics, an augmented reality game had to be created in a twelve-man-team. The core idea of a Lemmings game was predefined. Developing a detailed game concept was part of the project in which I was involved. Furthermore, I programmed the game logics using the OGRE-engine together with some more students.

This project won the audience award at the open Computervisualistics Day 2009, which is held annually at the University of Koblenz-Landau.

Additionally, a poster presentation respectively a publication were worked out by four students, which were participating in the project, for the ISMAR 2009 and the GI ARVR 2009. Besides Sandy Engelhardt, Irini Schmidt and Gerrit Lochmann I was involved in those publications.

Real-time simulation of grass with collision detection

In this diploma thesis a real-time simulation has been developed, which simulates grass and at the same time accounts for external influences like wind or collisions. A level of detail system allows displaying and physically simulating an indefinitely huge meadow. The blades of grass are being simulated with a particle system and can collide with rigid bodies through a pyhsics engine. It is possible to interact with the simulation and change various parameters through a comprehensive user interface.

The result has been evaluated with regard to its image and animation quality and compared to other publications and the reality. Despite the simplified simulation, the blades of grass can be animated authenticely with particles and similar results to other implementations and nature itself have been achieved.

In order to improve the performance of the application different acceleration methods like physics on the GPU or interpolation of particles have been implemented and evaluated.

Confidence in Tone Mapping Applying a User-Driven Operator

I presented my student research project Vertrauenswürdiges HDR-Tonemapping (Reliable HDR-Tonemapping) as a communication paper at the WSCG 2010 in Pilsen.

An interactive tone mapping tool has been developed with which one can easily and precisely create a specific tone mapping curve. Therefore it is possible to generate a reliable LDR picture for every scene, because it can be adjusted according to the given circumstances. An important area of application of such a tone mapping operator is e.g. the automotive industry, where confidence in a visual result during an evaluation process is important.

The tool has been integrated into the open source program Qtpfsgui in C++ and compiled in Microsoft Visual Studio.

Marble Madness

This Maya film was created in an art project. It has been created in a team of 6 students within only half a year. The 8 minutes film is about a small ball which experiences all kinds of classic games in the inner life of a mobile phone.

Besides creating the storyboard and animating, modelling and rendering the film in Maya, it has been cut and composed in Adobe Premiere. The result was well received by the audience at the Computervisualistics Day.

 

Shaderoids

This game has been developed together with three students for the course real time rendering in short time in C++ and OpenGL/GLSL.

Following the classic game Asteroids the gameplay concept was expanded by several shaders according to the given requirements of the lecture. Both the game idea and the implementation of a screen space ambient occlusion shader and the textured models among other things have been integrated and realized by myself.

 

Studierendenwerk Koblenz Homepage

Web link    

I have created a new concept for the homepage of the Studierendenwerk Koblenz and modernized it accordingly. The old web presence has been replaced with a new appealing website after consultation with the employees and according to their needs and requirements.

In times of web 2.0 this website is an integral part of students' lives and therefore being used frequently.